feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/AcceleratorGunBehaviour.html
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Title: People Playground Modding - AcceleratorGunBehaviour
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==================================================
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public class AcceleratorGunBehaviour
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Inherits CanShoot
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No description provided
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Fields
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public AudioSource LoopAudioSource
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[SkipSerialisation]
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No description provided
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public AudioSource OneShotAudioSource
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[SkipSerialisation]
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No description provided
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public AudioClip[] SingleShotSound
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[SkipSerialisation]
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No description provided
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public AudioClip FullPowerShotSound
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[SkipSerialisation]
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No description provided
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public AudioClip ChargeUpSound
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[SkipSerialisation]
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No description provided
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public AudioClip FullPowerWaitingLoopSound
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[SkipSerialisation]
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No description provided
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public AudioClip LowEnergyBoltLoopSound
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[SkipSerialisation]
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No description provided
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public AudioClip HighEnergyBoltLoopSound
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[SkipSerialisation]
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No description provided
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public Rigidbody2D Rigidbody
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[SkipSerialisation]
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No description provided
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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No description provided
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public GameObject ProjectilePrefab
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[SkipSerialisation]
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No description provided
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public Vector2 LocalBarrelPosition
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[SkipSerialisation]
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No description provided
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public Vector2 LocalBarrelDirection
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[SkipSerialisation]
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No description provided
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public float RecoilIntensity
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[SkipSerialisation]
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No description provided
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public ParticleSystem MuzzleflashSystem
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[SkipSerialisation]
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Reference to the muzzle flash particle system
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public ParticleSystem ChargeUpParticleSystem
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[SkipSerialisation]
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Reference to the charge-up particle system
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public float MaxChargeTime
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The amount of seconds it takes to charge the gun
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public float CurrentChargeProgress
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Charge-up progress from 0.0 to 1.0
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Properties
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public override Vector2 BarrelPosition
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No description provided
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public Vector2 BarrelDirection
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No description provided
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Methods
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public void ShootLowPower()
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Fire at low power
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public void ShootFullPower()
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Fire at full power
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public override void Shoot()
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No description provided
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