feat: add initial People Playground mod development kit

This commit is contained in:
2026-01-06 06:35:51 +03:00
parent b89c805060
commit b4c22a7c63
1095 changed files with 40281 additions and 1 deletions

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SledgeHammer Mod
================
A basic example mod that introduces a classic sledgehammer weapon to People Playground.
Features
--------
• Simple, functional sledgehammer item
• Basic physics and collision detection
• Demonstrates core modding concepts
• Clean, minimal code structure
How to Use
----------
1. Activate the mod in your mod list
2. Find the sledgehammer in the weapons category
3. Spawn it and start smashing!
Technical Details
-----------------
This mod serves as an educational example showing:
• Proper mod.json configuration
• Item registration with ModAPI
• Basic sprite loading and assignment
• Simple weapon implementation
Perfect for learning how to create your first People Playground mod.
Credits
-------
Example mod for the People Playground Mod Development Project

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SledgeHammer/mod.json Normal file
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{
"Name": "SledgeHammer",
"Author": "Mod Developer",
"Description": "A heavy demolition sledgehammer with devastating impact force and realistic physics.",
"ModVersion": "1.0",
"GameVersion": "1.27.5",
"ThumbnailPath": "thumb.png",
"EntryPoint": "Mod.Mod",
"Tags": [
"Fun",
"Weapons",
"Melee"
],
"Scripts": [
"script.cs"
]
}

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SledgeHammer/script.cs Normal file
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using UnityEngine; //You'll probably need this...
namespace Mod
{
public class Mod
{
public static void OnLoad()
{
// Optional initialization method - runs when mod is first loaded
}
public static void OnUnload()
{
// Optional cleanup method - runs when mod is unloaded/game closes
}
public static void Main()
{
// register item to the mod api
ModAPI.Register(
new Modification()
{
OriginalItem = ModAPI.FindSpawnable("Power Hammer"), //item to derive from (better physics than Brick)
NameOverride = "SledgeHammer", //new item name
DescriptionOverride = "A heavy demolition sledgehammer.", //new item description
CategoryOverride = ModAPI.FindCategory("Melee"), //new item category
ThumbnailOverride = ModAPI.LoadSprite("sledgeHammerView.png"), //new item thumbnail (relative path)
AfterSpawn = (Instance) => //all code in the AfterSpawn delegate will be executed when the item is spawned
{
Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("sledgeHammer.png"); //get the SpriteRenderer and replace its sprite with a custom one
var physical = Instance.GetComponent<PhysicalBehaviour>();
if (physical != null)
{
physical.InitialMass = 8f; //make it heavier for realistic sledgehammer feel
physical.TrueInitialMass = 8f; //ensure the mass is actually applied
}
Instance.FixColliders(); //fix colliders to match new sprite
}
}
);
}
}
}

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