feat: add zombie cure syringe mod & add audio effects for template mod
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@@ -1,25 +1,20 @@
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SledgeHammer Mod
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================
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A heavy sledgehammer that makes satisfying impact sounds when hitting things.
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A basic example mod that introduces a classic sledgehammer weapon to People Playground.
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How to use:
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- Spawn it from the Melee category
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- Swing it around and hit objects
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- Hear the different impact sounds based on how hard you hit
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Features
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--------
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• Simple, functional sledgehammer item
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• Basic physics and collision detection
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• Demonstrates core modding concepts
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• Clean, minimal code structure
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Features:
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- Heavy weight for realistic physics
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- Custom impact sound effects
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- Cool sprite design
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How to Use
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----------
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1. Activate the mod in your mod list
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2. Find the sledgehammer in the weapons category
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3. Spawn it and start smashing!
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Includes 3 sound effects:
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- Light impacts
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- Heavy impacts
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- Spawn sound when created
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Technical Details
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-----------------
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This mod serves as an educational example showing:
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• Proper mod.json configuration
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• Item registration with ModAPI
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• Basic sprite loading and assignment
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• Simple weapon implementation
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Enjoy smashing things with style!
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@@ -7,7 +7,6 @@
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"ThumbnailPath": "thumb.png",
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"EntryPoint": "Mod.Mod",
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"Tags": [
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"Fun",
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"Weapons",
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"Melee"
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],
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@@ -24,16 +24,43 @@ namespace Mod
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NameOverride = "SledgeHammer", //new item name
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DescriptionOverride = "A heavy demolition sledgehammer.", //new item description
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CategoryOverride = ModAPI.FindCategory("Melee"), //new item category
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ThumbnailOverride = ModAPI.LoadSprite("sledgeHammerView.png"), //new item thumbnail (relative path)
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ThumbnailOverride = ModAPI.LoadSprite("sprites/sledgeHammerView.png"), //new item thumbnail (relative path)
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AfterSpawn = (Instance) => //all code in the AfterSpawn delegate will be executed when the item is spawned
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{
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Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("sledgeHammer.png"); //get the SpriteRenderer and replace its sprite with a custom one
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Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("sprites/sledgeHammer.png"); //get the SpriteRenderer and replace its sprite with a custom one
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var physical = Instance.GetComponent<PhysicalBehaviour>();
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if (physical != null)
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{
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physical.InitialMass = 8f; //make it heavier for realistic sledgehammer feel
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physical.TrueInitialMass = 8f; //ensure the mass is actually applied
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// Add custom impact sounds for different collision types
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physical.OverrideImpactSounds = new AudioClip[]
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{
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ModAPI.LoadSound("sfx/simple-hit.wav"),
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ModAPI.LoadSound("sfx/hard-hit.wav")
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};
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// Add custom bullet impact sounds (when shot)
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physical.OverrideShotSounds = new AudioClip[]
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{
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ModAPI.LoadSound("sfx/hard-hit.wav")
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};
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}
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// Add a spawn sound when the hammer is created
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var audioSource = Instance.GetComponent<AudioSource>();
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if (audioSource == null)
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{
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audioSource = Instance.AddComponent<AudioSource>();
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}
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// Play spawn sound
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var spawnSound = ModAPI.LoadSound("sfx/spawn.wav");
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if (spawnSound != null && audioSource != null)
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{
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audioSource.PlayOneShot(spawnSound);
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}
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Instance.FixColliders(); //fix colliders to match new sprite
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BIN
SledgeHammer/sfx/hard-hit.wav
Normal file
BIN
SledgeHammer/sfx/hard-hit.wav
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Binary file not shown.
BIN
SledgeHammer/sfx/simple-hit.wav
Normal file
BIN
SledgeHammer/sfx/simple-hit.wav
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Binary file not shown.
BIN
SledgeHammer/sfx/spawn.wav
Normal file
BIN
SledgeHammer/sfx/spawn.wav
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Binary file not shown.
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
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