feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/tutorials/tutorialCustomBehaviour.html
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Title: People Playground Modding - Creating a custom behaviour
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==================================================
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Creating a custom behaviour
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You can create your own MonoBehaviours, meaning you can do pretty much anything you want if you try.
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This tutorial will teach you how to create a simple behaviour and add it to your custom item (that you hopefully created in the previous tutorial).
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1. Creating a behaviour class
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Pretty simple really, especially if you know anything about Unity. You may read the Unity Documentation for this class if you want to know more.
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All you need to do is define a class that inherits MonoBehaviour inside the namespace you created. This can be in the script.cs file.
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public class WhateverBehaviour : MonoBehaviour
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{
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private void Start()
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{
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//Do whatever you want here
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//I guess we'll make it explode when spawned
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ExplosionCreator.CreateFragmentationExplosion(
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32,
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transform.position,
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4,
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7,
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true,
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false,
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0.5f);
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}
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}
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2. Adding the component to your item
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Also really easy to do. All that needs to be done is adding this line in your AfterSpawn function:
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Instance.AddComponent<WhateverBehaviour>();
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This will add the given component to the GameObject.
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If everything went well, your script.cs file will look like this:
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using UnityEngine;
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namespace Mod
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{
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public class Mod
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{
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public static void Main()
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{
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ModAPI.Register(
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new Modification()
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{
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OriginalItem = ModAPI.FindSpawnable("Brick"),
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NameOverride = "Blue Brick lmfao -BlueBrick",
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DescriptionOverride = "Like a brick but differently coloured.",
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CategoryOverride = ModAPI.FindCategory("Misc."),
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ThumbnailOverride = ModAPI.LoadSprite("blueBrickView.png"),
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AfterSpawn = (Instance) =>
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{
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Instance.GetComponent<SpriteRenderer>().sprite = ModAPI.LoadSprite("blueBrick.png");
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Instance.AddComponent<WhateverBehaviour>();
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}
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}
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);
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}
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}
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public class WhateverBehaviour : MonoBehaviour
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{
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private void Start()
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{
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ExplosionCreator.CreateFragmentationExplosion(
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32,
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transform.position,
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4,
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7,
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true,
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false,
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0.5f);
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}
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}
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}
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When you spawn the item you added, it should explode.
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