feat: add initial People Playground mod development kit
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extracted_wiki_content/internalReference/jetenginebehaviour.txt
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extracted_wiki_content/internalReference/jetenginebehaviour.txt
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URL: https://wiki.studiominus.nl/internalReference/JetEngineBehaviour.html
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Title: People Playground Modding - JetEngineBehaviour
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==================================================
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public class JetEngineBehaviour
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Inherits MonoBehaviour, Messages.IUse, Messages.IOnAfterDeserialise
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No description provided
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Nested types
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JetEngineBehaviour.State
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Fields
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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No description provided
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public AudioSource Source
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[SkipSerialisation]
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No description provided
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public AudioClip StartupSound
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[SkipSerialisation]
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No description provided
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public AudioClip ShutoffSound
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[SkipSerialisation]
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No description provided
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public PointEffector2D IntakeEffector
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[SkipSerialisation]
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No description provided
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public float IntakeForceMultiplier
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[SkipSerialisation]
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No description provided
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public PointEffector2D ExhaustEffector
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[Space] [SkipSerialisation]
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No description provided
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public float ExhaustForceMultiplier
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[SkipSerialisation]
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No description provided
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public float ExhaustTemperature
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[SkipSerialisation]
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No description provided
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public float StartupDurationSeconds
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[SkipSerialisation]
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No description provided
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public float ShutoffDurationSeconds
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[SkipSerialisation]
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No description provided
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public SpriteRenderer PlasmaJet
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[SkipSerialisation]
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No description provided
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public AnimationCurve StartupIntensityCurve
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[SkipSerialisation]
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No description provided
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public float ScreenShakeIntensity
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[SkipSerialisation]
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No description provided
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public DamagableMachineryBehaviour DamagableMachinery
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[SkipSerialisation]
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No description provided
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public bool WillDrown
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[SkipSerialisation]
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No description provided
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public SpriteRenderer Lighting
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[SkipSerialisation]
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No description provided
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public bool Activated
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No description provided
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public State CurrentState
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No description provided
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public float Force
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[SkipSerialisation]
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No description provided
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Methods
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public void OnAfterDeserialise(List<GameObject> gameObjects)
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No description provided
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public void SetVisualJetIntensity(float i)
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No description provided
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public void Use(ActivationPropagation activation)
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No description provided
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public void TryStartup()
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No description provided
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public void TryShutoff()
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No description provided
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public void ForceShutoff()
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No description provided
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