feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/HovercarBehaviour.html
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Title: People Playground Modding - HovercarBehaviour
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==================================================
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public class HovercarBehaviour
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Inherits MonoBehaviour, Messages.IUse
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Controls the hover car
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Fields
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public float HoverHeight
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The distance from the ground. Must be set before Start is called.
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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Reference to the PhysicalBehaviour of this object
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public CosmeticRotationBehaviour Fan
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[SkipSerialisation]
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Reference to the CosmeticRotationBehaviour that rotates the little fan
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public AudioSource AccLoop
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[SkipSerialisation]
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References to the audio sources that play the hover car sounds
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public Transform[] HoverPoints
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[SkipSerialisation]
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Array of points representing each virtual hovering point
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public LayerMask Layers
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[SkipSerialisation]
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Layers to hover over
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public float ForceMultiplier
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Multiplier for how much hovering force to apply
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public float FactorPower
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The exponent applied to the calculation that determines how much force to apply considering the distance from the ground
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public float VelocityRetention
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How much perpendicular velocity should be retained when hovering? Ranges from 0.0 to 1.0
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public float ParkForceMultiplier
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How powerful are the brakes of this thing?
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public float BaseSpeed
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The speed of the hover car
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public bool Activated
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Is the hover car currently driving?
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public float[] calibratedHoverHeights
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[SkipSerialisation] [NaughtyAttributes.ReadOnly]
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Used for serialisation. Do not manipulate.
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Methods
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public void Use(ActivationPropagation a)
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No description provided
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public Vector2 GetTargetForceVector()
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Calculates and returns the target vector for when the hover car is driving
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