feat: add initial People Playground mod development kit

This commit is contained in:
2026-01-06 06:35:51 +03:00
parent b89c805060
commit 566791ce62
1095 changed files with 40280 additions and 1 deletions

View File

@@ -0,0 +1,44 @@
URL: https://wiki.studiominus.nl/internalReference/EnergySwordMotionBlur.html
Title: People Playground Modding - EnergySwordMotionBlur
==================================================
public class EnergySwordMotionBlur
Inherits MonoBehaviour
Controls the energy sword trail
Nested types
EnergySwordMotionBlur.Node
Fields
public MeshRenderer MeshRenderer
[SkipSerialisation]
Reference to the MeshRenderer that will be used
public MeshFilter MeshFilter
[SkipSerialisation]
Reference to the MeshFilter that will be used
public float Life
[SkipSerialisation]
The length of the trail
public float MinDistance
[SkipSerialisation]
The minimum distance the blade needs to move in order to create a new node
public Rigidbody2D Rigidbody
[SkipSerialisation]
Reference to the relevant rigidbody
public Transform B
[SkipSerialisation]
The two transforms that indicate the line segment that needs to have a trail following it
public Gradient ColorOverMesh
[SkipSerialisation]
The colour of the mesh over the length
public bool SendToBottomLayer
[Space]
Puts the blur mesh into the bottom sorting layer
public bool MakeBottomColorTransparent
Makes the bottom colors of the mesh transparent. I added this for the sword. I hate this.