feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/CentrifugeBehaviour.html
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Title: People Playground Modding - CentrifugeBehaviour
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==================================================
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public class CentrifugeBehaviour
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Inherits BloodContainer, Messages.IUse
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Centrifuge behaviour
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Fields
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public LiquidContainerController LiquidContainer
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[SkipSerialisation]
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Reference to the visual liquid simulation controller
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public VibrationBehaviour VibrationBehaviour
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[SkipSerialisation]
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Reference to the vibration behaviour
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public bool Activated
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Is it centrifuging?
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public float VibrationIntensity
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[SkipSerialisation]
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How intense should the vibration be?
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public float ParticleForceIntensity
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[SkipSerialisation]
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How much should the liquid particles be moved?
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public CosmeticRotationBehaviour Roer
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[SkipSerialisation]
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Roer object
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public DamagableMachineryBehaviour DamagableMachinery
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[SkipSerialisation]
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Reference to the DamagableMachineryBehaviour
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public SpriteRenderer[] LiquidCountLights
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[SkipSerialisation]
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An array containing references to the lights that display the amount of distinct liquids in the mix
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public AudioSource CentrifugeLoopAudioSource
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[SkipSerialisation]
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Makes the noise
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public SpriteRenderer EnabledLight
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[SkipSerialisation]
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Reference to the activation light
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Properties
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public override Vector2 Limits
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No description provided
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public override bool AllowsOverflow
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No description provided
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Methods
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protected override void Start()
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No description provided
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protected override void Update()
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No description provided
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public void Use(ActivationPropagation activation)
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No description provided
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