feat: add initial People Playground mod development kit
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
URL: https://wiki.studiominus.nl/internalReference/BeamRepeaterBehaviour.html
|
||||
Title: People Playground Modding - BeamRepeaterBehaviour
|
||||
==================================================
|
||||
|
||||
public class BeamRepeaterBehaviour
|
||||
Inherits CanShoot, Messages.IUseContinuous, Messages.IUse
|
||||
No description provided
|
||||
Fields
|
||||
public Vector2 barrelPosition
|
||||
Local barrel position
|
||||
|
||||
public Vector2 barrelDirection
|
||||
Local barrel direction vector
|
||||
|
||||
public PhysicalBehaviour PhysicalBehaviour
|
||||
[SkipSerialisation]
|
||||
Reference to the object's PhysicalBehaviour
|
||||
|
||||
public LineRenderer LaserRenderer
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public AudioClip[] ShootSounds
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public AudioSource AudioSource
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public int ShootRate
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float AimRandomness
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float ScreenShake
|
||||
[SkipSerialisation]
|
||||
Amount of screenshake when shot
|
||||
|
||||
public LayerMask LayerMask
|
||||
[SkipSerialisation]
|
||||
The layers to hit
|
||||
|
||||
public ParticleSystem Muzzleflash
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public GameObject ImpactPoolable
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float Recoil
|
||||
[SkipSerialisation]
|
||||
Amount of recoil
|
||||
|
||||
public float Knockback
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float LimbDamage
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
Properties
|
||||
public override Vector2 BarrelPosition
|
||||
No description provided
|
||||
|
||||
public Vector2 BarrelDirection
|
||||
No description provided
|
||||
|
||||
Methods
|
||||
public void Use(ActivationPropagation activation)
|
||||
No description provided
|
||||
|
||||
public void UseContinuous(ActivationPropagation activation)
|
||||
No description provided
|
||||
|
||||
public override void Shoot()
|
||||
No description provided
|
||||
Reference in New Issue
Block a user