feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/TyreDeflationBehaviour.html
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Title: People Playground Modding - TyreDeflationBehaviour
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==================================================
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public class TyreDeflationBehaviour
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Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUnstabbed, Messages.IRepair, Messages.IBreak
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No description provided
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Nested types
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TyreDeflationBehaviour.CircleSettings
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Fields
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public bool Deflated
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No description provided
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public bool Indestructible
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No description provided
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public PhysicalBehaviour Phys
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[SkipSerialisation]
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No description provided
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public CircleCollider2D Collider
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[SkipSerialisation]
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No description provided
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public CircleSettings DeflatedColliderSettings
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[SkipSerialisation]
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No description provided
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public float TemperatureThreshold
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[SkipSerialisation]
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No description provided
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public float ShotDamageThreshold
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[SkipSerialisation]
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No description provided
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public float FragmentForceThreshold
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[SkipSerialisation]
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No description provided
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public AudioClip[] TyreDeflationSound
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[SkipSerialisation]
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No description provided
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public Material SharedDeflatedMaterial
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[SkipSerialisation]
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No description provided
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public float VisualSagIntensity
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[SkipSerialisation]
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No description provided
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public const string DeflationParticlePrefabPath
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No description provided
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Constant value: "Prefabs/Tyre deflation effect poolable"
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Methods
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public void PopTyre(Nullable<Vector2> point = null)
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No description provided
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public void Shot(Shot shot)
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No description provided
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public void OnFragmentHit(float fragmentForce)
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No description provided
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public void Unstabbed(Stabbing stabbing)
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No description provided
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public void Repair()
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No description provided
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public void Break(Vector2 impactVelocity)
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No description provided
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