feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/SentryTurretBehaviour.html
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Title: People Playground Modding - SentryTurretBehaviour
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==================================================
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public class SentryTurretBehaviour
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Inherits MonoBehaviour, Messages.IOnEMPHit, Messages.IShot
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No description provided
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Fields
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public SentryTurretControllable turretGun
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[SkipSerialisation]
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No description provided
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public AudioClip[] TargetAcquired
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[Space] [SkipSerialisation]
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No description provided
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public AudioClip[] TargetLost
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[SkipSerialisation]
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No description provided
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public AudioClip[] Flying
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[SkipSerialisation]
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No description provided
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public AudioClip[] ShotAt
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[SkipSerialisation]
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No description provided
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public AudioClip[] OnFire
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[SkipSerialisation]
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No description provided
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public AudioClip[] Tipped
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[SkipSerialisation]
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No description provided
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public AudioClip[] Retiring
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[SkipSerialisation]
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No description provided
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public AudioClip Alarm
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[Space] [SkipSerialisation]
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No description provided
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public AudioClip Ping
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[SkipSerialisation]
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No description provided
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public AudioClip Active
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[SkipSerialisation]
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No description provided
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public AudioClip PistonDeploy
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[SkipSerialisation]
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No description provided
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public AudioClip PistonRetract
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[SkipSerialisation]
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No description provided
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public LayerMask BlockingLayers
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[Space] [SkipSerialisation]
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No description provided
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public AudioSource AudioSource
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[Space] [SkipSerialisation]
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No description provided
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public PhysicalBehaviour phys
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No description provided
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public SentryTurretAIState State
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No description provided
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public float timeStartedSearching
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[HideInInspector]
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No description provided
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public bool disabled
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[HideInInspector]
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No description provided
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public AutomaticSentryController Controller
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No description provided
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Methods
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public void OnEMPHit()
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No description provided
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public void Shot(Shot shot)
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No description provided
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