feat: add initial People Playground mod development kit
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
URL: https://wiki.studiominus.nl/internalReference/LiquidLevelGateBehaviour.html
|
||||
Title: People Playground Modding - LiquidLevelGateBehaviour
|
||||
==================================================
|
||||
|
||||
public class LiquidLevelGateBehaviour
|
||||
Inherits MonoBehaviour
|
||||
[System.Obsolete]
|
||||
No description provided
|
||||
Nested types
|
||||
LiquidLevelGateBehaviour.LiquidLevelDetectorMode
|
||||
Fields
|
||||
public PhysicalBehaviour PhysicalBehaviour
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float CursorMaxDistance
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public GameObject PassthroughLight
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public SpriteRenderer Cursor
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public AudioClip Tick
|
||||
[SkipSerialisation]
|
||||
No description provided
|
||||
|
||||
public float Threshold
|
||||
Liquid amount (as a ratio, from 0 to 1) for the detector to start sending signals
|
||||
|
||||
public LiquidLevelDetectorMode Mode
|
||||
The threshold mode
|
||||
|
||||
public bool TriggerOnExit
|
||||
Is double trigger mode active?
|
||||
|
||||
Properties
|
||||
public bool Passingthrough
|
||||
Is the detector detecting?
|
||||
|
||||
Methods
|
||||
protected void Update()
|
||||
No description provided
|
||||
Reference in New Issue
Block a user