feat: add initial People Playground mod development kit

This commit is contained in:
2026-01-06 06:35:51 +03:00
parent b89c805060
commit 27da387c5a
1095 changed files with 40267 additions and 1 deletions

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URL: https://wiki.studiominus.nl/internalReference/LaserTurretBehaviour.html
Title: People Playground Modding - LaserTurretBehaviour
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public class LaserTurretBehaviour
Inherits CanShoot, Messages.IUse, Messages.IOnEMPHit
No description provided
Fields
public Vector2 barrelPosition
[SkipSerialisation]
No description provided
public Vector2 barrelDirection
[SkipSerialisation]
No description provided
public float radius
[SkipSerialisation]
No description provided
public PhysicalBehaviour physicalBehaviour
[SkipSerialisation]
No description provided
public HingeJoint2D joint
[SkipSerialisation]
No description provided
public AudioClip targetAcquired
[SkipSerialisation]
No description provided
public AudioSource audioSource
[SkipSerialisation]
No description provided
public LayerMask layerMask
[SkipSerialisation]
No description provided
public float recoil
[SkipSerialisation]
No description provided
public ParticleSystem muzzleFlash
[SkipSerialisation]
No description provided
public float interval
[SkipSerialisation]
No description provided
public float cooldown
[SkipSerialisation]
No description provided
public GameObject projectile
[SkipSerialisation]
No description provided
public float inaccuracy
[SkipSerialisation]
No description provided
public float motorSpeed
[SkipSerialisation]
No description provided
public GameObject GlowEffect
[SkipSerialisation]
No description provided
public GameObject BreakEffect
[SkipSerialisation]
No description provided
public bool IsBroken
[ReadOnly]
No description provided
Properties
public override Vector2 BarrelPosition
[SkipSerialisation]
No description provided
public Vector2 BarrelDirection
[SkipSerialisation]
No description provided
Methods
public void OnEMPHit()
No description provided
public void Use(ActivationPropagation activation)
No description provided
public override void Shoot()
No description provided