feat: add initial People Playground mod development kit
This commit is contained in:
@@ -0,0 +1,49 @@
|
||||
URL: https://wiki.studiominus.nl/internalReference/HeatingElementBehaviour.html
|
||||
Title: People Playground Modding - HeatingElementBehaviour
|
||||
==================================================
|
||||
|
||||
public class HeatingElementBehaviour
|
||||
Inherits MonoBehaviour, Messages.IUse
|
||||
Controls the heating and cooling element
|
||||
Fields
|
||||
public SpriteRenderer ActivationLight
|
||||
[SkipSerialisation]
|
||||
Reference to the little lamp on the element
|
||||
|
||||
public DamagableMachineryBehaviour DamagableMachineryBehaviour
|
||||
[SkipSerialisation]
|
||||
Reference to the thing that decides if this thing a broken thing
|
||||
|
||||
public PhysicalBehaviour PhysicalBehaviour
|
||||
[SkipSerialisation]
|
||||
Reference to the PhysicalBehaviour component on this object
|
||||
|
||||
public Color Color
|
||||
[SkipSerialisation] [ColorUsage(true, true)]
|
||||
The target colour of the glow
|
||||
|
||||
public SpriteRenderer Glow
|
||||
[SkipSerialisation]
|
||||
The SpriteRenderer that renders the glowing bit
|
||||
|
||||
public Vector2 AllowedTemperatureRange
|
||||
[SkipSerialisation] [NaughtyAttributes.MinMaxSlider(-1000, 1000)]
|
||||
The temperature range of the element in Celsius
|
||||
|
||||
public float HeatTargetSpeed
|
||||
[SkipSerialisation]
|
||||
The speed at which the element reaches the target temperature
|
||||
|
||||
public bool ActiveCooling
|
||||
[SkipSerialisation]
|
||||
Does this element do active cooling? If set to true, the element can subtract heat. False means it can only add heat.
|
||||
|
||||
public float TargetTemperature
|
||||
The target temperature of the element. ActiveCooling needs to be set to true
|
||||
|
||||
public bool Activated
|
||||
Is the element activated
|
||||
|
||||
Methods
|
||||
public void Use(ActivationPropagation activation)
|
||||
No description provided
|
||||
Reference in New Issue
Block a user