feat: add initial People Playground mod development kit
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extracted_wiki_content/internalReference/firearmbehaviour.txt
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141
extracted_wiki_content/internalReference/firearmbehaviour.txt
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URL: https://wiki.studiominus.nl/internalReference/FirearmBehaviour.html
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Title: People Playground Modding - FirearmBehaviour
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==================================================
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public class FirearmBehaviour
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Inherits CanShoot, Messages.IUse
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No description provided
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Fields
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public Vector2 barrelPosition
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No description provided
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public Vector2 barrelDirection
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No description provided
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public Vector2 casingPosition
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[Space]
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No description provided
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public Vector2 casingDirection
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No description provided
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public AudioClip[] ShotSounds
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[Space] [SkipSerialisation]
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No description provided
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public AudioClip TriggerSound
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[SkipSerialisation]
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No description provided
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public float ShotVolume
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No description provided
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public float FireDelay
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No description provided
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public float InitialInaccuracy
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No description provided
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public List<float> InaccuracyMultipliers
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[SkipSerialisation]
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No description provided
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public bool Automatic
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[Space]
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No description provided
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public int BulletsPerShot
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No description provided
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public float AutomaticFireInterval
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No description provided
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public GameObject MuzzleFlashEffectOverride
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[SkipSerialisation]
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No description provided
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public Cartridge Cartridge
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[SkipSerialisation]
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No description provided
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public LayerMask LayersToHit
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[Space]
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No description provided
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public bool StartInCollider
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[Space] [Obsolete]
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No description provided
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public bool EjectShells
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No description provided
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public bool EjectWad
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No description provided
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public bool UseCustomCasingTexture
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No description provided
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public bool IgnoreUse
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No description provided
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public bool ApplyCharge
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No description provided
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public float ShotHeatMultiplier
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No description provided
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public float CasingSizeMultiplier
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[SkipSerialisation]
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No description provided
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public PhysicalBehaviour Phys
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[SkipSerialisation]
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No description provided
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public UnityEngine.Events.UnityEvent OnFire
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[SkipSerialisation]
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No description provided
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public bool MuzzleShockwave
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Should this weapon emit a shockwave when fired?
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public DistantSoundBehaviour.SoundType DistantSound
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[SkipSerialisation]
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No description provided
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public BallisticsEmitter BallisticsEmitter
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[SkipSerialisation]
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No description provided
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Properties
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public int ShotIndex
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[SkipSerialisation]
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No description provided
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public override Vector2 BarrelPosition
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No description provided
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public Vector2 BarrelDirection
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No description provided
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public Vector2 CasingPosition
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No description provided
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public Vector2 CasingDirection
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No description provided
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Methods
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public void ResetIndex()
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No description provided
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void Awake()
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No description provided
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public void ShootContinuous()
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No description provided
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public void Use(ActivationPropagation activation)
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No description provided
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public override void Shoot()
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No description provided
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