feat: add initial People Playground mod development kit

This commit is contained in:
2026-01-06 06:35:51 +03:00
parent b89c805060
commit 27da387c5a
1095 changed files with 40267 additions and 1 deletions

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URL: https://wiki.studiominus.nl/internalReference/BeamRepeaterBehaviour.html
Title: People Playground Modding - BeamRepeaterBehaviour
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public class BeamRepeaterBehaviour
Inherits CanShoot, Messages.IUseContinuous, Messages.IUse
No description provided
Fields
public Vector2 barrelPosition
Local barrel position
public Vector2 barrelDirection
Local barrel direction vector
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
Reference to the object's PhysicalBehaviour
public LineRenderer LaserRenderer
[SkipSerialisation]
No description provided
public AudioClip[] ShootSounds
[SkipSerialisation]
No description provided
public AudioSource AudioSource
[SkipSerialisation]
No description provided
public int ShootRate
[SkipSerialisation]
No description provided
public float AimRandomness
[SkipSerialisation]
No description provided
public float ScreenShake
[SkipSerialisation]
Amount of screenshake when shot
public LayerMask LayerMask
[SkipSerialisation]
The layers to hit
public ParticleSystem Muzzleflash
[SkipSerialisation]
No description provided
public GameObject ImpactPoolable
[SkipSerialisation]
No description provided
public float Recoil
[SkipSerialisation]
Amount of recoil
public float Knockback
[SkipSerialisation]
No description provided
public float LimbDamage
[SkipSerialisation]
No description provided
Properties
public override Vector2 BarrelPosition
No description provided
public Vector2 BarrelDirection
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void UseContinuous(ActivationPropagation activation)
No description provided
public override void Shoot()
No description provided