feat: add initial People Playground mod development kit
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extracted_wiki_content/internalReference/basecontrolnames.txt
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198
extracted_wiki_content/internalReference/basecontrolnames.txt
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URL: https://wiki.studiominus.nl/internalReference/BaseControlNames.html
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Title: People Playground Modding - BaseControlNames
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==================================================
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public struct BaseControlNames
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Struct containing all control codenames that exist in the vanilla game
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Fields
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public const string Drag
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Drag control (clicking and such)
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Constant value: "drag"
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public const string Pan
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Pan control (using the mouse)
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Constant value: "pan"
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public const string PanLeft
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Pan left using the keyboard
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Constant value: "panLeft"
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public const string PanRight
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Pan right using the keyboard
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Constant value: "panRight"
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public const string PanUp
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Pan up using the keyboard
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Constant value: "panUp"
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public const string PanDown
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Pan left using the keyboard
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Constant value: "panDown"
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public const string ZoomIn
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Zoom in using the keyboard
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Constant value: "zoomIn"
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public const string ZoomOut
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Zoom out using the keyboard
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Constant value: "zoomOut"
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public const string Pause
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Toggle the pause menu
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Constant value: "pause"
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public const string ToggleDetailView
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Toggle the detail view (limb status, explosion radius, etc.)
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Constant value: "toggleLimbStatus"
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public const string ToggleSlowMotion
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Toggle slow motion
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Constant value: "slowmo"
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public const string PauseTime
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Toggle time
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Constant value: "time"
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public const string Copy
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Copy shortcut
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Constant value: "copy"
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public const string Paste
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Paste shortcut
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Constant value: "paste"
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public const string Snap
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Drag and rotation snapping
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Constant value: "snap"
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public const string SnapToCenter
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Tool location snap to center of mass
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Constant value: "snapToCenter"
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public const string RotateRight
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Rotate selection right
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Constant value: "right"
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public const string RotateLeft
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Rotate selection left
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Constant value: "left"
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public const string FastRotation
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Speed up rotation / uniform resizing / multiselect
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Constant value: "fast"
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public const string UniformResizing
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No description provided
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Constant value: FastRotation
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public const string Multiselect
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No description provided
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Constant value: UniformResizing
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public const string Activate
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Activate selection
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Constant value: "activateDirect"
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public const string Delete
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Delete selection
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Constant value: "delete"
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public const string ContextMenu
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Open the context menu
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Constant value: "context"
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public const string ToggleToybox
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Toggle the toybox (left panel)
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Constant value: "toybox"
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public const string ToggleUserInterface
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Toggle game UI
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Constant value: "toggleUi"
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public const string ToggleToolPowerTab
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Toggle the right panel between controls and powers
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Constant value: "toolPowerToggle"
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public const string Undo
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Remove the last creation
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Constant value: "undo"
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public const string SpawnRight
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Spawn an object facing right (default)
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Constant value: "spawnRight"
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public const string SpawnLeft
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Spawn an object facing left (flipped)
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Constant value: "spawnLeft"
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public const string SelectMultiple
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Hold to select multiple objects in the map editor
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Constant value: "selectMultiple"
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public const string LocalSpaceTransform
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Hold to use local space when transforming things
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Constant value: "localSpaceTransform"
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public const string FreezeUnderCursor
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Optional keybind to freeze the selected objects
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Constant value: "freezeSelection"
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public const string IgniteSelection
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Optional keybind to ignite the selected objects
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Constant value: "igniteSelection"
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public const string ResizeSelection
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Optional keybind to resize the selected objects
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Constant value: "resizeSelection"
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public const string ToggleHoveringHighlights
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Optional keybind to toggle hovering highlights
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Constant value: "toggleHoveringHighlights"
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public const string ToggleThermalVision
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Optional keybind to toggle hovering highlights
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Constant value: "toggleThermalVision"
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public const string ChooseObjectUnderCursor
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Optional keybind to equip the object under the cursor
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Constant value: "eyedrop"
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public const string MoveLayerDown
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Move the selected objects a layer down
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Constant value: "arrangeDown"
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public const string MoveLayerUp
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Move the selected objects a layer up
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Constant value: "arrangeUp"
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public const string BringToFront
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Bring the selected objects in front of the others
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Constant value: "arrangeFront"
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public const string SendToBack
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Send the selected objects behind the others
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Constant value: "arrangeBack"
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public const string ArrangeSelection
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Toggle the layer editor menu for the selection
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Constant value: "arrangeSelection"
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public const string CreateBackup
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Creates a backup within the Map Editor
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Constant value: "createBackup"
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public const string IncrementGrid
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No description provided
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Constant value: "incrementGrid"
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public const string DecrementGrid
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No description provided
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Constant value: "decrementGrid"
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public const string IncrementAngleSnap
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No description provided
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Constant value: "incrementAngleSnap"
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public const string DecrementAngleSnap
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No description provided
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Constant value: "decrementAngleSnap"
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