feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/RayCannonBehaviour.html
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Title: People Playground Modding - RayCannonBehaviour
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==================================================
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public class RayCannonBehaviour
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Inherits CanShoot, Messages.IUse
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No description provided
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Fields
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public PhysicalBehaviour PhysicalBehaviour
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[SkipSerialisation]
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No description provided
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public LineRenderer RayRenderer
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[SkipSerialisation]
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No description provided
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public ParticleSystem MuzzleParticles
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[SkipSerialisation]
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No description provided
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public ParticleSystem ImpactParticles
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[SkipSerialisation]
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No description provided
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public ParticleSystem ChargeUpParticles
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[SkipSerialisation]
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No description provided
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public AudioSource AudioSource
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[SkipSerialisation]
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No description provided
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public AudioClip CannonClip
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[SkipSerialisation]
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No description provided
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public SpriteRenderer GlowSprite
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[SkipSerialisation]
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No description provided
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public LayerMask LayerMask
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[SkipSerialisation]
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No description provided
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public float RayCastWidth
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public float RayDelay
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No description provided
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public float RayDuration
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[SkipSerialisation]
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public float ShakeIntensity
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[SkipSerialisation]
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No description provided
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public float AmbientTemperatureIncrease
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[SkipSerialisation]
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No description provided
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public float Recoil
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[SkipSerialisation]
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No description provided
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public ExplosionCreator.ExplosionParameters ExplosionParams
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[SkipSerialisation]
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No description provided
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public GameObject ExplosionPrefab
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[SkipSerialisation]
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No description provided
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public Vector2 localBarrelPosition
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No description provided
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public Vector2 localBarrelDirection
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No description provided
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Properties
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public override Vector2 BarrelPosition
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No description provided
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public Vector2 BarrelDirection
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No description provided
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Methods
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public override void Shoot()
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No description provided
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public void Use(ActivationPropagation activation)
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No description provided
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