feat: add initial People Playground mod development kit
This commit is contained in:
40
extracted_wiki_content/internalReference/objectstate.txt
Normal file
40
extracted_wiki_content/internalReference/objectstate.txt
Normal file
@@ -0,0 +1,40 @@
|
||||
URL: https://wiki.studiominus.nl/internalReference/ObjectState.html
|
||||
Title: People Playground Modding - ObjectState
|
||||
==================================================
|
||||
|
||||
public class ObjectState
|
||||
[Serializable]
|
||||
No description provided
|
||||
Fields
|
||||
public string SpawnableAssetName
|
||||
No description provided
|
||||
|
||||
public TransformPrototype Root
|
||||
No description provided
|
||||
|
||||
public Dictionary<string, TransformPrototype> Children
|
||||
No description provided
|
||||
|
||||
public MonoBehaviourPrototype[] RootComponentData
|
||||
[SerializeField] [Ceras.Include]
|
||||
No description provided
|
||||
|
||||
public Dictionary<string, MonoBehaviourPrototype[]> ChildComponentData
|
||||
[SerializeField] [Ceras.Include]
|
||||
No description provided
|
||||
|
||||
Methods
|
||||
public (constructor) ObjectState(string spawnableAssetName, TransformPrototype root, Dictionary<string, TransformPrototype> children)
|
||||
No description provided
|
||||
|
||||
public (constructor) ObjectState()
|
||||
No description provided
|
||||
|
||||
public void PackComponentData(GameObject origin, Transform[] children)
|
||||
No description provided
|
||||
|
||||
public GameObject CreateNew(Vector2 worldPosition, bool flipped = false)
|
||||
No description provided
|
||||
|
||||
public void LinkReferences(GameObject target, IEnumerable<SerialisableIdentity> referencePool)
|
||||
No description provided
|
||||
Reference in New Issue
Block a user