feat: add initial People Playground mod development kit
This commit is contained in:
@@ -0,0 +1,40 @@
|
||||
URL: https://wiki.studiominus.nl/internalReference/IonBoltBehaviour.html
|
||||
Title: People Playground Modding - IonBoltBehaviour
|
||||
==================================================
|
||||
|
||||
public class IonBoltBehaviour
|
||||
Inherits MonoBehaviour
|
||||
Controls the projectile an Ion Cannon fires
|
||||
Fields
|
||||
public float Speed
|
||||
Speed of the projectile
|
||||
|
||||
public DecalDescriptor ImpactDecal
|
||||
The decal to create on collision
|
||||
|
||||
public GameObject ImpactEffect
|
||||
Effect to spawn on collision
|
||||
|
||||
public GameObject EndOfLifeEffect
|
||||
Effect to spawn on explode
|
||||
|
||||
public GameObject Particles
|
||||
Reference to the trailing particles
|
||||
|
||||
public float ImpactStrength
|
||||
Amount of force to apply to objects that the projectile collides with
|
||||
|
||||
public LayerMask Layers
|
||||
Layers to collide with
|
||||
|
||||
public float Damage
|
||||
Damage to do the the object that the projectile collides with
|
||||
|
||||
public float DecalSize
|
||||
Size of the decals to create on collide
|
||||
|
||||
public float AoERadius
|
||||
The area-of-effect radius to consider on collide
|
||||
|
||||
public DeleteAfterTime DeleteAfterTime
|
||||
Reference to the DeleteAfterTime behaviour that will delete this projectile
|
||||
Reference in New Issue
Block a user