feat: add initial People Playground mod development kit
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URL: https://wiki.studiominus.nl/internalReference/FancyBloodSplatController.html
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Title: People Playground Modding - FancyBloodSplatController
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==================================================
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public class FancyBloodSplatController
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Inherits MonoBehaviour, Messages.IOnPoolableReinitialised
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No description provided
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Nested types
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FancyBloodSplatController.DirectionModes
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Fields
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public bool UnparentAtStart
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No description provided
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public DirectionModes DirectionMode
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No description provided
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public bool Continuous
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No description provided
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public Vector2 Direction
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[NaughtyAttributes.HideIf(nameof(IsCircleMode))]
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No description provided
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public float SpawningChance
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[NaughtyAttributes.ShowIf(nameof(Continuous))] [Range(0, 1)]
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No description provided
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public Vector2 AmountRange
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[NaughtyAttributes.MinMaxSlider(0, 32)] [NaughtyAttributes.HideIf(nameof(Continuous))]
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No description provided
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public float AngleRandomisation
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[Range(0, 360)]
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No description provided
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public Vector2 LifetimeInSeconds
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[Header("Particle settings")] [NaughtyAttributes.MinMaxSlider(0, 5)]
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No description provided
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public Vector2 EjectionForce
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[NaughtyAttributes.MinMaxSlider(0, 5)]
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Ejection force range. NOT A VECTOR. X is the lower bound and Y is the upper bound.
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public DecalDescriptor Decal
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[Header("Decal settings")]
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No description provided
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public Color DecalColourMultiplier
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No description provided
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public float Size
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No description provided
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public LayerMask CollisionLayers
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No description provided
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public bool DestroyWhenNoParticles
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No description provided
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public bool TriggerOnCollide
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No description provided
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Methods
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public void CreateParticle(int index = 0)
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No description provided
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public void OnPoolableReinitialised(ObjectPoolBehaviour pool)
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No description provided
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