feat: add initial People Playground mod development kit

This commit is contained in:
2026-01-06 06:35:51 +03:00
parent b89c805060
commit 10dbfd434c
1095 changed files with 40267 additions and 1 deletions

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URL: https://wiki.studiominus.nl/internalReference/ChainsawBehaviour.html
Title: People Playground Modding - ChainsawBehaviour
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public class ChainsawBehaviour
Inherits MonoBehaviour, Messages.IOnBeforeSerialise, Messages.IOnAfterDeserialise, Messages.IUse
No description provided
Nested types
ChainsawBehaviour.SoftConnection
Fields
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided
public Collider2D SawCollider
[SkipSerialisation]
No description provided
public AudioSource IdleLoop
[SkipSerialisation]
No description provided
public AudioSource RevLoop
[SkipSerialisation]
No description provided
public ParticleSystem OverchargeSystem
[SkipSerialisation]
No description provided
public AudioClip Rev
[SkipSerialisation]
No description provided
public SpriteRenderer Saw
[SkipSerialisation]
No description provided
public DamagableMachineryBehaviour DamagableMachinery
[SkipSerialisation]
No description provided
public System.Guid[] SerialisableVictims
[HideInInspector]
No description provided
public float RotationSpeedDecay
[SkipSerialisation]
No description provided
public float UseRotationSpeedAddition
[SkipSerialisation]
No description provided
public float JitterIntensity
[SkipSerialisation]
No description provided
public float JitterSpeed
[SkipSerialisation]
No description provided
public float MinSoftness
[SkipSerialisation]
No description provided
public float SpeedCutThreshold
[SkipSerialisation]
No description provided
public float Damage
[SkipSerialisation]
No description provided
public LayerMask LayerMask
[SkipSerialisation]
No description provided
Properties
public float CurrentSpeed
[SkipSerialisation]
No description provided
Methods
public void Use(ActivationPropagation activation)
No description provided
public void OnBeforeSerialise()
No description provided
public void OnAfterDeserialise(List<GameObject> gameobjects)
No description provided