URL: https://wiki.studiominus.nl/internalReference/SentryTurretBehaviour.html
Title: People Playground Modding - SentryTurretBehaviour
==================================================

public class SentryTurretBehaviour
Inherits MonoBehaviour, Messages.IOnEMPHit, Messages.IShot
No description provided
Fields
public SentryTurretControllable turretGun
[SkipSerialisation]
No description provided

public AudioClip[] TargetAcquired
[Space] [SkipSerialisation]
No description provided

public AudioClip[] TargetLost
[SkipSerialisation]
No description provided

public AudioClip[] Flying
[SkipSerialisation]
No description provided

public AudioClip[] ShotAt
[SkipSerialisation]
No description provided

public AudioClip[] OnFire
[SkipSerialisation]
No description provided

public AudioClip[] Tipped
[SkipSerialisation]
No description provided

public AudioClip[] Retiring
[SkipSerialisation]
No description provided

public AudioClip Alarm
[Space] [SkipSerialisation]
No description provided

public AudioClip Ping
[SkipSerialisation]
No description provided

public AudioClip Active
[SkipSerialisation]
No description provided

public AudioClip PistonDeploy
[SkipSerialisation]
No description provided

public AudioClip PistonRetract
[SkipSerialisation]
No description provided

public LayerMask BlockingLayers
[Space] [SkipSerialisation]
No description provided

public AudioSource AudioSource
[Space] [SkipSerialisation]
No description provided

public PhysicalBehaviour phys
No description provided

public SentryTurretAIState State
No description provided

public float timeStartedSearching
[HideInInspector]
No description provided

public bool disabled
[HideInInspector]
No description provided

public AutomaticSentryController Controller
No description provided

Methods
public void OnEMPHit()
No description provided

public void Shot(Shot shot)
No description provided