URL: https://wiki.studiominus.nl/internalReference/EnergySwordMotionBlur.html
Title: People Playground Modding - EnergySwordMotionBlur
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public class EnergySwordMotionBlur
Inherits MonoBehaviour
Controls the energy sword trail
Nested types
EnergySwordMotionBlur.Node
Fields
public MeshRenderer MeshRenderer
[SkipSerialisation]
Reference to the MeshRenderer that will be used

public MeshFilter MeshFilter
[SkipSerialisation]
Reference to the MeshFilter that will be used

public float Life
[SkipSerialisation]
The length of the trail

public float MinDistance
[SkipSerialisation]
The minimum distance the blade needs to move in order to create a new node

public Rigidbody2D Rigidbody
[SkipSerialisation]
Reference to the relevant rigidbody

public Transform B
[SkipSerialisation]
The two transforms that indicate the line segment that needs to have a trail following it

public Gradient ColorOverMesh
[SkipSerialisation]
The colour of the mesh over the length

public bool SendToBottomLayer
[Space]
Puts the blur mesh into the bottom sorting layer

public bool MakeBottomColorTransparent
Makes the bottom colors of the mesh transparent. I added this for the sword. I hate this.