URL: https://wiki.studiominus.nl/internalReference/AcceleratorBoltBehaviour.html
Title: People Playground Modding - AcceleratorBoltBehaviour
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public class AcceleratorBoltBehaviour
Inherits BaseBoltBehaviour
No description provided
Fields
public float EnergyLevel
Energy level of the projectile

public float CameraShakeAmount
Amount of constant camera shake

public GameObject ImpactEffect
Effect to spawn on impact

public GameObject LargeImpactEffect
Effect to spawn on impact when the energt level is high enough

public float ImpactStrength
Amount of force to apply to objects that the projectile collides with

public float AoERadius
The area-of-effect radius to consider while traveling

public float ActivationDelay
How many seconds to wait until damaging AoE effects are activated. This exists to protect the wielder.

public LayerMask ImmobiltyFieldLayer
[SkipSerialisation]
No description provided

public float ImmobilityFieldSlowdown
[SkipSerialisation]
No description provided

Methods
public override float GetSpeedMultiplier()
No description provided

protected override void Update()
No description provided

public override bool ShouldReflect(RaycastHit2D hit)
No description provided

protected override void OnHit(RaycastHit2D hit)
No description provided