URL: https://wiki.studiominus.nl/internalReference/DetectorBehaviour.html
Title: People Playground Modding - DetectorBehaviour
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public class DetectorBehaviour
Inherits MonoBehaviour, Messages.IUse
No description provided
Fields
public float RelativeVelocityThreshold
[SkipSerialisation]
No description provided

public LayerMask LayersToDetect
[SkipSerialisation]
No description provided

public bool HasToBeAlive
[SkipSerialisation]
No description provided

public bool HasToBeOnFire
[SkipSerialisation]
No description provided

public PhysicalProperties[] PropertyFilter
[SkipSerialisation]
No description provided

public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided

public SpriteRenderer EnabledLight
[SkipSerialisation]
No description provided

public LineRenderer Line
[SkipSerialisation]
No description provided

public float BeamOffset
[SkipSerialisation]
No description provided

public bool TriggerOnExit
[HideInInspector]
No description provided

public bool ShowBeam
No description provided

public float Range
No description provided

public bool Activated
No description provided

public const float MinRange
No description provided
Constant value: 1f * Utils.MetersToUnits

public const float MaxRange
No description provided
Constant value: 20 * Utils.MetersToUnits

Methods
public void Use(ActivationPropagation activation)
No description provided