URL: https://wiki.studiominus.nl/internalReference/FancyBloodSplatController.html
Title: People Playground Modding - FancyBloodSplatController
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public class FancyBloodSplatController
Inherits MonoBehaviour, Messages.IOnPoolableReinitialised
No description provided
Nested types
FancyBloodSplatController.DirectionModes
Fields
public bool UnparentAtStart
No description provided

public DirectionModes DirectionMode
No description provided

public bool Continuous
No description provided

public Vector2 Direction
[NaughtyAttributes.HideIf(nameof(IsCircleMode))]
No description provided

public float SpawningChance
[NaughtyAttributes.ShowIf(nameof(Continuous))] [Range(0, 1)]
No description provided

public Vector2 AmountRange
[NaughtyAttributes.MinMaxSlider(0, 32)] [NaughtyAttributes.HideIf(nameof(Continuous))]
No description provided

public float AngleRandomisation
[Range(0, 360)]
No description provided

public Vector2 LifetimeInSeconds
[Header("Particle settings")] [NaughtyAttributes.MinMaxSlider(0, 5)]
No description provided

public Vector2 EjectionForce
[NaughtyAttributes.MinMaxSlider(0, 5)]
Ejection force range. NOT A VECTOR. X is the lower bound and Y is the upper bound.

public DecalDescriptor Decal
[Header("Decal settings")]
No description provided

public Color DecalColourMultiplier
No description provided

public float Size
No description provided

public LayerMask CollisionLayers
No description provided

public bool DestroyWhenNoParticles
No description provided

public bool TriggerOnCollide
No description provided

Methods
public void CreateParticle(int index = 0)
No description provided

public void OnPoolableReinitialised(ObjectPoolBehaviour pool)
No description provided