URL: https://wiki.studiominus.nl/internalReference/BeamRepeaterBehaviour.html
Title: People Playground Modding - BeamRepeaterBehaviour
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public class BeamRepeaterBehaviour
Inherits CanShoot, Messages.IUseContinuous, Messages.IUse
No description provided
Fields
public Vector2 barrelPosition
Local barrel position

public Vector2 barrelDirection
Local barrel direction vector

public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
Reference to the object's PhysicalBehaviour

public LineRenderer LaserRenderer
[SkipSerialisation]
No description provided

public AudioClip[] ShootSounds
[SkipSerialisation]
No description provided

public AudioSource AudioSource
[SkipSerialisation]
No description provided

public int ShootRate
[SkipSerialisation]
No description provided

public float AimRandomness
[SkipSerialisation]
No description provided

public float ScreenShake
[SkipSerialisation]
Amount of screenshake when shot

public LayerMask LayerMask
[SkipSerialisation]
The layers to hit

public ParticleSystem Muzzleflash
[SkipSerialisation]
No description provided

public GameObject ImpactPoolable
[SkipSerialisation]
No description provided

public float Recoil
[SkipSerialisation]
Amount of recoil

public float Knockback
[SkipSerialisation]
No description provided

public float LimbDamage
[SkipSerialisation]
No description provided

Properties
public override Vector2 BarrelPosition
No description provided

public Vector2 BarrelDirection
No description provided

Methods
public void Use(ActivationPropagation activation)
No description provided

public void UseContinuous(ActivationPropagation activation)
No description provided

public override void Shoot()
No description provided