URL: https://wiki.studiominus.nl/internalReference/ObjectState.html
Title: People Playground Modding - ObjectState
==================================================

public class ObjectState
[Serializable]
No description provided
Fields
public string SpawnableAssetName
No description provided

public TransformPrototype Root
No description provided

public Dictionary<string, TransformPrototype> Children
No description provided

public MonoBehaviourPrototype[] RootComponentData
[SerializeField] [Ceras.Include]
No description provided

public Dictionary<string, MonoBehaviourPrototype[]> ChildComponentData
[SerializeField] [Ceras.Include]
No description provided

Methods
public (constructor) ObjectState(string spawnableAssetName, TransformPrototype root, Dictionary<string, TransformPrototype> children)
No description provided

public (constructor) ObjectState()
No description provided

public void PackComponentData(GameObject origin, Transform[] children)
No description provided

public GameObject CreateNew(Vector2 worldPosition, bool flipped = false)
No description provided

public void LinkReferences(GameObject target, IEnumerable<SerialisableIdentity> referencePool)
No description provided