URL: https://wiki.studiominus.nl/internalReference/AutomaticSentryController.html
Title: People Playground Modding - AutomaticSentryController
==================================================

public class AutomaticSentryController
[SkipSerialisation]
A brain for automatic sentry turrets.
Fields
public float SightRange
Maximum target distance

public UnityEvent OnShoot
Invoked when the sentry wants to shoot

public UnityEvent OnSight
Invoked when the sentry sees a target

public LayerMask LayerMask
The layers to scan for

public float AimFuzziness
The shooting accuracy threshold. The higher this value, the sooner the turret starts shooting at the target regardless of how well it has a shot

public float MaxAngle
No description provided

Properties
public bool HasTarget
Does the turret have an active target?

public LimbBehaviour Target
No description provided

Methods
public (constructor) AutomaticSentryController()
No description provided

public void GetTargetMotorSpeed(Transform transform, Vector2 worldspaceBarrelPosition, Vector2 worldspaceBarrelDirection, out float motorSpeed)
Provided a parent transform, barrel position in world space, and a barrel direction in world space, this method will spit out the desired joint motor speed. This method is usually called every fixed update and the resulting motor speed is assigned directly to a motor.

public void ResetTargets()
No description provided