URL: https://wiki.studiominus.nl/internalReference/MapEditorPropertiesPanel.html
Title: People Playground Modding - MapEditorPropertiesPanel
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public class MapEditorPropertiesPanel
Inherits MonoBehaviour
No description provided
Fields
public static MapEditorPropertiesPanel Instance
No description provided

public GameObject StringPropertyPrefab
No description provided

public GameObject Vector4PropertyPrefab
No description provided

public GameObject BooleanPropertyPrefab
No description provided

public TextMeshProUGUI ObjectNameText
[Space]
No description provided

public Dictionary<string, GameObject> PropertiesUI
[SkipSerialisation] [HideInInspector]
No description provided

public MapEditorObjectBehaviour SelectedObject
[SkipSerialisation]
No description provided

public MapEditorAsset SelectedAsset
[SkipSerialisation]
No description provided

public List<MapEditorObjectBehaviour.ObjectProperty> Properties
[SkipSerialisation] [HideInInspector]
No description provided

Methods
public void SelectObject(MapEditorObjectBehaviour selected)
No description provided

public void SelectAsset(MapEditorAsset asset)
No description provided

public void SyncProperties()
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public void PropagatePropertyMessage(MapEditorObjectBehaviour.ObjectProperty property)
No description provided

public void UpdateProperty(MapEditorObjectBehaviour.ObjectProperty property)
No description provided

public static void ApplyPropertiesToSandboxAsset(MapEditorObjectBehaviour.ObjectProperty property, PropertyBinder.BindedProperty bind)
No description provided

public static object GetConvertedPropertyValue(MapEditorObjectBehaviour.ObjectProperty property, MapEditorObjectBehaviour.ObjectProperty.PropertyType propertyType)
No description provided