URL: https://wiki.studiominus.nl/internalReference/BaseControlNames.html
Title: People Playground Modding - BaseControlNames
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public struct BaseControlNames
Struct containing all control codenames that exist in the vanilla game
Fields
public const string Drag
Drag control (clicking and such)
Constant value: "drag"

public const string Pan
Pan control (using the mouse)
Constant value: "pan"

public const string PanLeft
Pan left using the keyboard
Constant value: "panLeft"

public const string PanRight
Pan right using the keyboard
Constant value: "panRight"

public const string PanUp
Pan up using the keyboard
Constant value: "panUp"

public const string PanDown
Pan left using the keyboard
Constant value: "panDown"

public const string ZoomIn
Zoom in using the keyboard
Constant value: "zoomIn"

public const string ZoomOut
Zoom out using the keyboard
Constant value: "zoomOut"

public const string Pause
Toggle the pause menu
Constant value: "pause"

public const string ToggleDetailView
Toggle the detail view (limb status, explosion radius, etc.)
Constant value: "toggleLimbStatus"

public const string ToggleSlowMotion
Toggle slow motion
Constant value: "slowmo"

public const string PauseTime
Toggle time
Constant value: "time"

public const string Copy
Copy shortcut
Constant value: "copy"

public const string Paste
Paste shortcut
Constant value: "paste"

public const string Snap
Drag and rotation snapping
Constant value: "snap"

public const string SnapToCenter
Tool location snap to center of mass
Constant value: "snapToCenter"

public const string RotateRight
Rotate selection right
Constant value: "right"

public const string RotateLeft
Rotate selection left
Constant value: "left"

public const string FastRotation
Speed up rotation / uniform resizing / multiselect
Constant value: "fast"

public const string UniformResizing
No description provided
Constant value: FastRotation

public const string Multiselect
No description provided
Constant value: UniformResizing

public const string Activate
Activate selection
Constant value: "activateDirect"

public const string Delete
Delete selection
Constant value: "delete"

public const string ContextMenu
Open the context menu
Constant value: "context"

public const string ToggleToybox
Toggle the toybox (left panel)
Constant value: "toybox"

public const string ToggleUserInterface
Toggle game UI
Constant value: "toggleUi"

public const string ToggleToolPowerTab
Toggle the right panel between controls and powers
Constant value: "toolPowerToggle"

public const string Undo
Remove the last creation
Constant value: "undo"

public const string SpawnRight
Spawn an object facing right (default)
Constant value: "spawnRight"

public const string SpawnLeft
Spawn an object facing left (flipped)
Constant value: "spawnLeft"

public const string SelectMultiple
Hold to select multiple objects in the map editor
Constant value: "selectMultiple"

public const string LocalSpaceTransform
Hold to use local space when transforming things
Constant value: "localSpaceTransform"

public const string FreezeUnderCursor
Optional keybind to freeze the selected objects
Constant value: "freezeSelection"

public const string IgniteSelection
Optional keybind to ignite the selected objects
Constant value: "igniteSelection"

public const string ResizeSelection
Optional keybind to resize the selected objects
Constant value: "resizeSelection"

public const string ToggleHoveringHighlights
Optional keybind to toggle hovering highlights
Constant value: "toggleHoveringHighlights"

public const string ToggleThermalVision
Optional keybind to toggle hovering highlights
Constant value: "toggleThermalVision"

public const string ChooseObjectUnderCursor
Optional keybind to equip the object under the cursor
Constant value: "eyedrop"

public const string MoveLayerDown
Move the selected objects a layer down
Constant value: "arrangeDown"

public const string MoveLayerUp
Move the selected objects a layer up
Constant value: "arrangeUp"

public const string BringToFront
Bring the selected objects in front of the others
Constant value: "arrangeFront"

public const string SendToBack
Send the selected objects behind the others
Constant value: "arrangeBack"

public const string ArrangeSelection
Toggle the layer editor menu for the selection
Constant value: "arrangeSelection"

public const string CreateBackup
Creates a backup within the Map Editor
Constant value: "createBackup"

public const string IncrementGrid
No description provided
Constant value: "incrementGrid"

public const string DecrementGrid
No description provided
Constant value: "decrementGrid"

public const string IncrementAngleSnap
No description provided
Constant value: "incrementAngleSnap"

public const string DecrementAngleSnap
No description provided
Constant value: "decrementAngleSnap"