URL: https://wiki.studiominus.nl/internalReference/ConnectedNodeBehaviour.html
Title: People Playground Modding - ConnectedNodeBehaviour
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public class ConnectedNodeBehaviour
Inherits MonoBehaviour, Messages.IOnBeforeSerialise
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Fields
public bool IsRoot
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public int Value
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public List<ConnectedNodeBehaviour> Connections
[SkipSerialisation]
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public bool[] SerialisableConnectedNodes
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public bool ShouldLoadSerialisableConnections
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public LimbBehaviour Limb
[SkipSerialisation]
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Properties
public bool IsConnectedToRoot { get; private set; }
[SkipSerialisation]
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Methods
public void AddConnection(ConnectedNodeBehaviour otherNode)
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public void DisconnectFrom(ConnectedNodeBehaviour otherNode)
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public void DisconnectFromEverything()
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public void ResetValue()
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public void RootPropagation()
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public bool IsConnectedTo(ConnectedNodeBehaviour other)
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public void OnBeforeSerialise()
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