URL: https://wiki.studiominus.nl/internalReference/TyreDeflationBehaviour.html
Title: People Playground Modding - TyreDeflationBehaviour
==================================================

public class TyreDeflationBehaviour
Inherits MonoBehaviour, Messages.IShot, Messages.IOnFragmentHit, Messages.IUnstabbed, Messages.IRepair, Messages.IBreak
No description provided
Nested types
TyreDeflationBehaviour.CircleSettings
Fields
public bool Deflated
No description provided

public bool Indestructible
No description provided

public PhysicalBehaviour Phys
[SkipSerialisation]
No description provided

public CircleCollider2D Collider
[SkipSerialisation]
No description provided

public CircleSettings DeflatedColliderSettings
[SkipSerialisation]
No description provided

public float TemperatureThreshold
[SkipSerialisation]
No description provided

public float ShotDamageThreshold
[SkipSerialisation]
No description provided

public float FragmentForceThreshold
[SkipSerialisation]
No description provided

public AudioClip[] TyreDeflationSound
[SkipSerialisation]
No description provided

public Material SharedDeflatedMaterial
[SkipSerialisation]
No description provided

public float VisualSagIntensity
[SkipSerialisation]
No description provided

public const string DeflationParticlePrefabPath
No description provided
Constant value: "Prefabs/Tyre deflation effect poolable"

Methods
public void PopTyre(Nullable<Vector2> point = null)
No description provided

public void Shot(Shot shot)
No description provided

public void OnFragmentHit(float fragmentForce)
No description provided

public void Unstabbed(Stabbing stabbing)
No description provided

public void Repair()
No description provided

public void Break(Vector2 impactVelocity)
No description provided