URL: https://wiki.studiominus.nl/internalReference/ChainsawBehaviour.html
Title: People Playground Modding - ChainsawBehaviour
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public class ChainsawBehaviour
Inherits MonoBehaviour, Messages.IOnBeforeSerialise, Messages.IOnAfterDeserialise, Messages.IUse
No description provided
Nested types
ChainsawBehaviour.SoftConnection
Fields
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided

public Collider2D SawCollider
[SkipSerialisation]
No description provided

public AudioSource IdleLoop
[SkipSerialisation]
No description provided

public AudioSource RevLoop
[SkipSerialisation]
No description provided

public ParticleSystem OverchargeSystem
[SkipSerialisation]
No description provided

public AudioClip Rev
[SkipSerialisation]
No description provided

public SpriteRenderer Saw
[SkipSerialisation]
No description provided

public DamagableMachineryBehaviour DamagableMachinery
[SkipSerialisation]
No description provided

public System.Guid[] SerialisableVictims
[HideInInspector]
No description provided

public float RotationSpeedDecay
[SkipSerialisation]
No description provided

public float UseRotationSpeedAddition
[SkipSerialisation]
No description provided

public float JitterIntensity
[SkipSerialisation]
No description provided

public float JitterSpeed
[SkipSerialisation]
No description provided

public float MinSoftness
[SkipSerialisation]
No description provided

public float SpeedCutThreshold
[SkipSerialisation]
No description provided

public float Damage
[SkipSerialisation]
No description provided

public LayerMask LayerMask
[SkipSerialisation]
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Properties
public float CurrentSpeed
[SkipSerialisation]
No description provided

Methods
public void Use(ActivationPropagation activation)
No description provided

public void OnBeforeSerialise()
No description provided

public void OnAfterDeserialise(List<GameObject> gameobjects)
No description provided