URL: https://wiki.studiominus.nl/internalReference/AcceleratorGunBehaviour.html
Title: People Playground Modding - AcceleratorGunBehaviour
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public class AcceleratorGunBehaviour
Inherits CanShoot
No description provided
Fields
public AudioSource LoopAudioSource
[SkipSerialisation]
No description provided

public AudioSource OneShotAudioSource
[SkipSerialisation]
No description provided

public AudioClip[] SingleShotSound
[SkipSerialisation]
No description provided

public AudioClip FullPowerShotSound
[SkipSerialisation]
No description provided

public AudioClip ChargeUpSound
[SkipSerialisation]
No description provided

public AudioClip FullPowerWaitingLoopSound
[SkipSerialisation]
No description provided

public AudioClip LowEnergyBoltLoopSound
[SkipSerialisation]
No description provided

public AudioClip HighEnergyBoltLoopSound
[SkipSerialisation]
No description provided

public Rigidbody2D Rigidbody
[SkipSerialisation]
No description provided

public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided

public GameObject ProjectilePrefab
[SkipSerialisation]
No description provided

public Vector2 LocalBarrelPosition
[SkipSerialisation]
No description provided

public Vector2 LocalBarrelDirection
[SkipSerialisation]
No description provided

public float RecoilIntensity
[SkipSerialisation]
No description provided

public ParticleSystem MuzzleflashSystem
[SkipSerialisation]
Reference to the muzzle flash particle system

public ParticleSystem ChargeUpParticleSystem
[SkipSerialisation]
Reference to the charge-up particle system

public float MaxChargeTime
The amount of seconds it takes to charge the gun

public float CurrentChargeProgress
Charge-up progress from 0.0 to 1.0

Properties
public override Vector2 BarrelPosition
No description provided

public Vector2 BarrelDirection
No description provided

Methods
public void ShootLowPower()
Fire at low power

public void ShootFullPower()
Fire at full power

public override void Shoot()
No description provided