URL: https://wiki.studiominus.nl/internalReference/JetEngineBehaviour.html
Title: People Playground Modding - JetEngineBehaviour
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public class JetEngineBehaviour
Inherits MonoBehaviour, Messages.IUse, Messages.IOnAfterDeserialise
No description provided
Nested types
JetEngineBehaviour.State
Fields
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
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public AudioSource Source
[SkipSerialisation]
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public AudioClip StartupSound
[SkipSerialisation]
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public AudioClip ShutoffSound
[SkipSerialisation]
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public PointEffector2D IntakeEffector
[SkipSerialisation]
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public float IntakeForceMultiplier
[SkipSerialisation]
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public PointEffector2D ExhaustEffector
[Space] [SkipSerialisation]
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public float ExhaustForceMultiplier
[SkipSerialisation]
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public float ExhaustTemperature
[SkipSerialisation]
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public float StartupDurationSeconds
[SkipSerialisation]
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public float ShutoffDurationSeconds
[SkipSerialisation]
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public SpriteRenderer PlasmaJet
[SkipSerialisation]
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public AnimationCurve StartupIntensityCurve
[SkipSerialisation]
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public float ScreenShakeIntensity
[SkipSerialisation]
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public DamagableMachineryBehaviour DamagableMachinery
[SkipSerialisation]
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public bool WillDrown
[SkipSerialisation]
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public SpriteRenderer Lighting
[SkipSerialisation]
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public bool Activated
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public State CurrentState
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public float Force
[SkipSerialisation]
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Methods
public void OnAfterDeserialise(List<GameObject> gameObjects)
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public void SetVisualJetIntensity(float i)
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public void Use(ActivationPropagation activation)
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public void TryStartup()
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public void TryShutoff()
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public void ForceShutoff()
No description provided