URL: https://wiki.studiominus.nl/internalReference/IonBoltBehaviour.html
Title: People Playground Modding - IonBoltBehaviour
==================================================

public class IonBoltBehaviour
Inherits MonoBehaviour
Controls the projectile an Ion Cannon fires
Fields
public float Speed
Speed of the projectile

public DecalDescriptor ImpactDecal
The decal to create on collision

public GameObject ImpactEffect
Effect to spawn on collision

public GameObject EndOfLifeEffect
Effect to spawn on explode

public GameObject Particles
Reference to the trailing particles

public float ImpactStrength
Amount of force to apply to objects that the projectile collides with

public LayerMask Layers
Layers to collide with

public float Damage
Damage to do the the object that the projectile collides with

public float DecalSize
Size of the decals to create on collide

public float AoERadius
The area-of-effect radius to consider on collide

public DeleteAfterTime DeleteAfterTime
Reference to the DeleteAfterTime behaviour that will delete this projectile