URL: https://wiki.studiominus.nl/internalReference/BulbBehaviour.html
Title: People Playground Modding - BulbBehaviour
==================================================

public class BulbBehaviour
Inherits MonoBehaviour, Messages.IUse, Messages.IOnFragmentHit, Messages.IOnEMPHit, Messages.IShot, Messages.IBreak
No description provided
Fields
public Gradient FilamentColour
[SkipSerialisation] [GradientUsage(true)]
No description provided

public float ChargeInfluence
[SkipSerialisation]
No description provided

public float MaximumTemperature
[SkipSerialisation]
No description provided

public GameObject OtherPart
[SkipSerialisation]
No description provided

public SpriteRenderer Filament
[SkipSerialisation]
No description provided

public SpriteRenderer LightSprite
[SkipSerialisation]
No description provided

public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided

public ParticleSystem Explosion
[SkipSerialisation]
No description provided

public Sprite BrokenSprite
[SkipSerialisation]
No description provided

public CircleCollider2D ColliderToDisable
[SkipSerialisation]
No description provided

public float MinimumImpactForce
[SkipSerialisation]
No description provided

public float FilamentHealth
[HideInInspector]
No description provided

public float FilamentTemp
[NaughtyAttributes.ReadOnly]
No description provided

public bool Broken
[NaughtyAttributes.ReadOnly]
No description provided

public bool Activated
[NaughtyAttributes.ReadOnly]
No description provided

Methods
public void Toggle()
No description provided

public void Use(ActivationPropagation activationPropagation)
No description provided

public void OnFragmentHit(float force)
No description provided

public void OnEMPHit()
No description provided

public void Shot(Shot shot)
No description provided

public void Break(Vector2 velocity)
No description provided