URL: https://wiki.studiominus.nl/internalReference/MachineGunBehaviour.html
Title: People Playground Modding - MachineGunBehaviour
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public class MachineGunBehaviour
Inherits MonoBehaviour, Messages.IUse
No description provided
Fields
public ParticleSystem Effect
[SkipSerialisation]
No description provided

public GameObject ImpactEffect
[SkipSerialisation]
No description provided

public GameObject RicochetEffect
[SkipSerialisation]
No description provided

public AudioClip[] Sounds
[SkipSerialisation]
No description provided

public AudioSource AudioSource
[SkipSerialisation]
No description provided

public Vector2 barrelPosition
[SkipSerialisation]
No description provided

public Vector2 barrelDirection
[SkipSerialisation]
No description provided

public Cartridge Cartridge
[SkipSerialisation]
No description provided

public bool ExplosiveRounds
No description provided

public ExplosionCreator.ExplosionParameters ExplosionSettings
[NaughtyAttributes.ShowIf(nameof(ExplosiveRounds))]
No description provided

public float FireRateMultiplier
No description provided

public float ShockwaveIntensity
Amount of force behind the shockwave when fired

public bool Automatic
No description provided

public DistantSoundBehaviour.SoundType DistantSound
[SkipSerialisation]
No description provided

Properties
public BallisticsEmitter BallisticsEmitter { get; private set; }
No description provided

public Vector2 BarrelPosition
No description provided

public Vector2 BarrelDirection
No description provided

Methods
public void Use(ActivationPropagation activation)
No description provided