URL: https://wiki.studiominus.nl/internalReference/LocalFirePropagationMap.html
Title: People Playground Modding - LocalFirePropagationMap
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public class LocalFirePropagationMap
Inherits MonoBehaviour
No description provided
Nested types
LocalFirePropagationMap.BurnPoint
Fields
public Collider2D Collider
[SkipSerialisation]
No description provided

public BurnPoint[] Points
[SkipSerialisation]
No description provided

public Vector2 CalculationOffset
[SkipSerialisation]
No description provided

public float Randomisation
[SkipSerialisation]
No description provided

public float MergeDistanceMultiplier
[SkipSerialisation]
No description provided

public float GridStep
[SkipSerialisation]
No description provided

public float FireIntensityDampening
[SkipSerialisation]
No description provided

public float FireSpreadSpeed
[SkipSerialisation]
No description provided

public int[] RandomisedIndices
[SkipSerialisation]
No description provided

Methods
public void Awake()
No description provided

public int GetRandomFireyIndex(float minimumFireIntensity)
No description provided

public void IgniteAt(Vector2 worldPoint)
No description provided