URL: https://wiki.studiominus.nl/internalReference/Liquid.html
Title: People Playground Modding - Liquid
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public abstract class Liquid
The liquid base class. All liquids derive from this class.
Liquids are stateless. Do not store mutable values in a liquid.
Fields
public Color Color
The global colour of this liquid.

public const float LiquidUnitToLiter
Multiply liquid units by this value to convert to liters
Constant value: 0.3571428571428571f

public const float LiterToLiquidUnit
Multiply liter values by this value to convert to liquid units
Constant value: 2.8f

Methods
public abstract void OnEnterLimb(LimbBehaviour limb)
Called when this liquid enters a limb. Note that this may be called quite often for the same container as liquid quickly moves in and out of it.

public abstract void OnEnterContainer(BloodContainer container)
Called when this liquid enters a container. Limbs are also containers. Note that this may be called quite often for the same container as liquid quickly moves in and out of it.

public abstract void OnExitContainer(BloodContainer container)
Called when this liquid exits a container. Note that this may be called quite often for the same container as liquid quickly moves in and out of it.

public virtual void OnUpdate(BloodContainer container)
Called every second by every container for every liquid it contains.

public virtual string GetDisplayName()
No description provided

public static bool HasID(string id)
Has the given ID been registered

public static bool HasLiquid(Liquid liq)
Has the given liquid instance been registered

public static Liquid GetLiquid(string identity)
Get the liquid associated with a key

public static string GetIdentity(Liquid instance)
Get the key associated with a liquid instance

public static void Register(string identity, Liquid liquid)
Register a liquid

public IEnumerable<Liquid> GetAll()
Read-only collection of every registered liquid