URL: https://wiki.studiominus.nl/internalReference/CentrifugeBehaviour.html
Title: People Playground Modding - CentrifugeBehaviour
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public class CentrifugeBehaviour
Inherits BloodContainer, Messages.IUse
Centrifuge behaviour
Fields
public LiquidContainerController LiquidContainer
[SkipSerialisation]
Reference to the visual liquid simulation controller

public VibrationBehaviour VibrationBehaviour
[SkipSerialisation]
Reference to the vibration behaviour

public bool Activated
Is it centrifuging?

public float VibrationIntensity
[SkipSerialisation]
How intense should the vibration be?

public float ParticleForceIntensity
[SkipSerialisation]
How much should the liquid particles be moved?

public CosmeticRotationBehaviour Roer
[SkipSerialisation]
Roer object

public DamagableMachineryBehaviour DamagableMachinery
[SkipSerialisation]
Reference to the DamagableMachineryBehaviour

public SpriteRenderer[] LiquidCountLights
[SkipSerialisation]
An array containing references to the lights that display the amount of distinct liquids in the mix

public AudioSource CentrifugeLoopAudioSource
[SkipSerialisation]
Makes the noise

public SpriteRenderer EnabledLight
[SkipSerialisation]
Reference to the activation light

Properties
public override Vector2 Limits
No description provided

public override bool AllowsOverflow
No description provided

Methods
protected override void Start()
No description provided

protected override void Update()
No description provided

public void Use(ActivationPropagation activation)
No description provided