URL: https://wiki.studiominus.nl/internalReference/PhysicalProperties.html
Title: People Playground Modding - PhysicalProperties
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public class PhysicalProperties
Inherits ScriptableObject
[CreateAssetMenu(menuName = "PPG/Physical Properties")]
This class describes the physical properties, aka material, of an object.
Fields
public PhysicsMaterial2D PhysicMaterial
The Unity physics material.
Unity documentation: https://docs.unity3d.com/Manual/class-PhysicsMaterial2D.html

public bool Sharp
[Space]
Determines if the material is sharp anywhere. This has to be true in order for the other sharpness-related properties to be effective.

public float SharpForceThresholdMultiplier
The amount of force necessary to lodge this material into another.

public float LodgeStrengthMultiplier
The amount of force necessary to dislodge this material.

public SharpAxis[] SharpAxes
An array that describes all the points on this material that are supposed to be sharp.

public float Softness
[Space] [Range(0, 1)]
How easily sharp objects stab this object. Ranged from 0 to 1.

public float BulletSpeedAbsorptionPower
Determines how much of the kinectic energy in bullets is absorbed by this material.

public float Brittleness
[Range(0, 1)]
How easily bullets go through this material.

public float Buoyancy
How much this material floats on water.

public float Flammability
[Range(0, 1)]
How easily this material starts burning.

public float MagneticAttractionIntensity
How much this material is attracted to magnets. Has to be more or equal than 0.

public bool Conducting
Whether this material conducts electricity.

public float Burnrate
[Range(0, 1)]
How fast this material burns (burn progress per second). Ranged from 0 to 1. These values are usually very low.

public float BurningTemperatureThreshold
The temperature at which the material starts burning.

public float HeatTransferSpeedMultiplier
[Range(0, 1)]
Determines how fast heat transfers from this material to other materials.

public AudioClip[] SizzleSounds
The sounds this material makes when it is touched by a hot object. Can be null.

public AudioClip[] SoftImpact
[Space]
The sounds this material makes when it collides softly.

public AudioClip[] HardImpact
The sounds this material makes when it collides with a lot of force.

public float ImpactIntensityMutliplier
This member has a spelling error. It determines how much harder the material considers the force of an impact.

public float HitVolumeMultiplier
Determines how loud impact sounds are. 1 means 100% as loud, which is the default value.

public AudioClip SlidingLoop
[Space]
The sound this material makes when it slides or rolls.

public AudioClip[] StabSound
[Space]
The sound this material makes when it gets stabbed. Can be null.

public GameObject ShotImpact
[Space]
The prefab this material instantiates when it is shot. Can be null.

public bool IsPoolable
Is the shot impact effect a poolable object?

public bool SparksOnSlide
Should this material create sparks on slide?

public bool IgnoreStabResistance
[Space]
Should this material ignore other material's stab resistance?