URL: https://wiki.studiominus.nl/internalReference/GripBehaviour.html
Title: People Playground Modding - GripBehaviour
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public class GripBehaviour
Inherits MonoBehaviour, Messages.IUse, Messages.IOnBeforeSerialise
No description provided
Fields
public PhysicalBehaviour PhysicalBehaviour
[SkipSerialisation]
No description provided

public PhysicalBehaviour CurrentlyHolding
No description provided

public Vector3 GripPosition
No description provided

public List<Collider2D> CollidersToIgnore
[SkipSerialisation] [NonSerialized]
No description provided

public bool isHolding
[NaughtyAttributes.ReadOnly]
No description provided

public Vector2 NearestHoldingPos
[HideInInspector]
No description provided

public Vector2 ConnectedAnchor
[HideInInspector]
For (de)serialisation. Do not touch.

Methods
public void Use(ActivationPropagation activation)
No description provided

public void RefreshNoCollide(bool ignore)
Make sure the colliders in CollidersToIgnore don't collide with the held object

public void DropObject()
No description provided

public void OnBeforeSerialise()
No description provided