URL: https://wiki.studiominus.nl/internalReference/DistantSoundBehaviour.html
Title: People Playground Modding - DistantSoundBehaviour
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public class DistantSoundBehaviour
Inherits MonoBehaviour
There should only exist 1 instance of this behaviour in the scene. When an explosion or other loud noise happens, this behaviour is called to make a distant explosion noise.
Nested types
DistantSoundBehaviour.SoundType
Fields
public AudioClip[] SmallDistantExplosions
No description provided

public AudioClip[] LargeDistantExplosions
No description provided

public AudioClip[] LargerDistantExplosions
No description provided

public AudioClip[] SmallDistantFirearms
[Space]
No description provided

public AudioClip[] MediumDistantFirearms
No description provided

public AudioClip[] LargeDistantFirearms
No description provided

public AudioSource AudioSource
[Space]
No description provided

Properties
public static DistantSoundBehaviour Instance { get; private set; }
No description provided

Methods
public void Play(SoundType soundType, Vector2 point, float volume = 1)
No description provided

public void PlaySmallExplosion(Vector2 point, float volume = 1)
No description provided

public void PlayLargeExplosion(Vector2 point, float volume = 1)
No description provided

public void PlayLargerExplosion(Vector2 point, float volume = 1)
No description provided

public void PlaySmallFirearm(Vector2 point, float volume = 1)
No description provided

public void PlayMediumFirearm(Vector2 point, float volume = 1)
No description provided

public void PlayLargeFirearm(Vector2 point, float volume = 1)
No description provided